pub const VGA_LIKE_OFFSET: u64 = _; // 1_074_495_488u64Expand description
Virtual offset inside the HHDM where we map the framebuffer.
We pick HHDM_BASE + 1 GiB + 0xB8000 (“VGA-like”) to stay well clear
of a potential 1 GiB huge page mapping at the very start of the HHDM.
This reduces the risk of having to split a 1 GiB page into 4 KiB pages.